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Sonu Sood Reacts To Ghaziabad Sisters’ Death, Urges Tighter Curbs On Online Gaming For Minors

A tragic incident in Ghaziabad has triggered nationwide concern after three minor sisters allegedly died by suicide by jumping from the ninth floor of their residential building, prompting actor Sonu Sood to call for stricter monitoring of children’s exposure to online gaming and digital platforms.

The incident reportedly took place at a residential complex in the Loni area of Ghaziabad, where the sisters, aged between early teens and mid-teens, were found after falling from their apartment balcony in the early hours of the morning. Residents alerted authorities after hearing a loud noise, following which security personnel rushed the girls to a nearby hospital. They were declared dead on arrival, sending shockwaves through the local community and sparking widespread debate on digital addiction and mental health among children.

Preliminary police investigations suggested that the girls may have been heavily engaged with online content and digital gaming platforms, with reports indicating a possible obsession with a task-based online game linked to Korean pop culture. According to officials, the family had recently attempted to limit the girls’ mobile phone usage after concerns over excessive screen time, which reportedly created tension at home. Authorities also recovered a diary from the residence as part of the ongoing investigation, though officials have refrained from drawing definitive conclusions while inquiries continue.

The incident quickly gained traction on social media, where many users began discussing the growing influence of online gaming and algorithm-driven content on young audiences. Actor and philanthropist Sonu Sood responded publicly to the tragedy, expressing grief and concern over what he described as the “unseen pressure of online gaming and digital addiction.” In a message shared online, he stressed that children require guidance rather than algorithm-driven environments and called for stricter restrictions on social media and gaming access for minors, particularly those below the age of 16.

Sood’s remarks reignited ongoing discussions about digital regulation and parental responsibility in the age of immersive online platforms. He emphasised that the issue was not about assigning blame but about recognising warning signs early and creating safeguards for young users navigating digital ecosystems. His comments resonated with many who argued that rapid technological exposure, coupled with limited monitoring, can place emotional and psychological pressure on adolescents.

Law enforcement officials have stated that they are examining all angles, including the psychological state of the victims and their digital activity history. Investigators are also engaging with the family to understand the circumstances leading up to the incident. Police sources indicated that the girls’ increasing immersion in online content had reportedly been a matter of concern within the household for some time, though the precise triggers behind the incident remain unclear.

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